The harvest feast has been a key component of many cultures and religions throughout history. It is a time of contemplation, of readying one’s self against the coming winter, and of enjoying the fruits of a year’s long labor. For us, we wish to thank our supporters – family and friends; we also wish to give some background on how Thanksgiving features into our world, and reveal a little bit about our game to show our appreciation to you all who have followed us over the past year.

The history of Thanksgiving is directly tied to Ashwick Plantation. The Pilgrims of Plimoth Colony and the Wampanoag tribe came together for a feast in the fall of 1621. Upon first landing in Plimoth, the Pilgrims had many interactions with tribes throughout their first year in what would become New England. Led by Massasoit, their Grand Sachem, the Wampanoag assisted the Pilgrims in creating a sustainable colony, and at this Thanksgiving, ate alongside these Calvinist Separatists. Though an alliance was formed, it was tenuous at best as Plimoth grew into Scituate and Yarmouth and Swansea while the Wampanoag lost thousands to disease and wars much like other tribes in the area.

Massasoit – a dear friend to the colonists – died in 1661. His eldest son, Wamsutta, would take his place as Grand Sachem, and after his own mysterious death – possibly at the hands of the Pilgrims – only a year later, Metacomet, Massasoit’s second son, would succeed Wamsutta and bring vengeance upon the land. This is the setting where Ashwick Plantation resides. From a father’s uneasy yet generation-long peace and friendship to a son’s revenge and a colony’s betrayal. To the colonists, the tribe had broken an economic pact by selling land to Roger Williams and the leaders of Providence. To the Wampanoag, the colonists treated them as inferior and possibly murdered their leader. War was on the horizon.

Today, however, Ashwick Plantation gives thanks. We thank our family and friends who have stood by us this past year. We started this project with a simple question: “What would a Colonial New England LARP look like?” You have stuck by us all year long to let us explore exactly what that could be. Thank you.

Thanks goes as well to the Salem community. We are a small, new operation among many others with strong, embedded foundations. We have received nothing but support from the people of Salem, and we cannot wait to work alongside you all over the coming years.

And lastly, thank you, readers and patrons. Hundreds of you have stopped by and taken a peek at our page. Ashwick Plantation is on a slow but steady pace, and we are so thankful you have decided to stay the course with us. We cannot wait to create incredible stories with you.

The next few weeks and months we will be ramping up for our first playtest – May 6th. We ask for your continued patience as we venture forth. In the meantime, we have a small release of information as a thank you for your support:



We started Ashwick Plantation attempting to create a simple rule set with the idea that the less you need to think; the easier you will be immersed. The more immersed in the setting and character; the more bleed easily can occur. The more you bleed; the more effective the horror.

With that being said, we decided on one core attribute: Essence.

Essence measures your health. Every damage you take throughout an event reduces your Essence by 1. If you are reduced to 0 Essence, you begin “Bleeding Out.” We will have more information on “Bleeding Out” and our death mechanic in the future. Don’t you worry.

Essence also measures your ability to use skills. Most skills cost Essence to use. When you are reduced to 0 Essence, you can no longer use any abilities until you regain at least 1 Essence.

Some game effects can Reset and / or Refresh exhausted Essence. Your Essence also Resets at the beginning of every event you attend. In some cases, you may even permanently gain more Essence.

We want to be clear: Essence does not measure your personal capabilities nor does it limit you to perform tasks that involve anything that is not tied to a skill. It is only a limit to the skills you can use. As an example, you are not limited in your ability to pick up heavy objects or run long distances, but you are limited in how many times you can use the Logging Skill before your character is exhausted.

We hope you enjoyed this small look behind the curtain. We promise we have more in store for you over the coming weeks.


Thank you, and have a Happy Thanksgiving!


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