Auction Item #3 – Capes!

For those of you looking to upgrade your wardrobe for Ashwick Plantation, our next auction item will start you on your way!

Our Costuming Department has created a wonderful cape for auction as our third auction item. Warm and water resistant, it complements most 17th century kits. As always, each item is coupled with a ticket for Event 1 as well.

We’re only a few days away, and there are other items to bid on. Make sure you mark your calendars for January 20th.

For more info on the Auction, please visit our facebook event




Auction Item #2 – Latex Mask

For those of you who have loved some of our mask and prop work, our next auction item gives you a chance to own one for yourself!

Our Prop Department has created an awesome mask for auction as our second item. This is a full mask made of latex. As always, each item is coupled with a ticket for Event 1 as well.

We’re only a few weeks away, and there are more items to bid on. Make sure you mark your calendars for January 20th!





Auction Item #1 – Theatrical Poster

With our auction coming up just over one month’s time, we felt we should show some of the fun items you can bid on.

The first item up for bid comes from our art team. They have created a 24″ x 36″ threatrical poster for Ashwick Plantation. It is a black and white matte digital print shown below and in our featured photo. The item is coupled with a ticket to our first event!

Make sure to let us know you’re coming to the auction by joining our Facebook event:

Over the next few weeks we’ll unveil other items up for auction, and we’ll also have a rulebook update very soon.


Silent Auction January 20th

Ashwick Plantation is having an auction for its initial registration.

Join us January 20th for a party and silent auction. We will have many items to choose from that will be coupled with event tickets to our first event.

The auction will take place at 7 Blair Place #2 Cambridge, MA.

We will have food and drinks available, and more information about our auction items as we progress closer to the event.

Join our Facebook event to let us know you’re attending!


Ashwick Plantation: Event 1 Information

We are pleased to announce our first event!

Ashwick Plantation will begin April 28th at Camp Middlesex in Ashby, MA.

Camp Middlesex has been home to numerous LARPs including Steam and Cinders, Witchwood, and – starting next year – Port Katherine. Their site is well-maintained and perfect for our needs.

For now, we would like to go over a basic overview of what you can expect for and at the event.

The event is from Saturday, April 28th to Sunday, April 29th.

Check-In will begin at 11am on Saturday and go until 1pm. We advise that players arrive between 9 and 10am to ensure they have ample time to set up their cabins and be ready for Check-In.

Safety and Workshops
Workshops will begin at roughly 12pm to lead players into character. Safety and Rules overview will happen at 1pm, and we will integrate safety calls through workshops until 2pm.

If you are not checked in by 1pm and have not gone through the Safety and Rules overview nor have done any of the workshops, you will be asked to go through those procedures with a staff member before getting in character.

Game On
“Game On” is at 2pm. The event will run straight through the night with a soft “Game Off” around 2am. Game On will resume the next morning at 8am for an In-Game breakfast, with closing ceremonies at approximately 12pm.

Dinner Saturday night and breakfast Sunday morning will be provided by Ashwick Plantation.

Registration will be handled in a three-fold manner: an auction in January, a lottery in early March, and first-come-first-serve sign up in mid-March. We feel it is most fair to give multiple options for players to register. We will have more information on these as we near closer to each registration event.

Unfortunately, Salem’s Pioneer Village is unable to host us for our first event in the Spring due to construction and repairs taking place. However, we intend to keep a strong relationship with them over the coming months and we are working on reserving a spot for our Fall event. We and the Pioneer Village are excited for the changes and cannot wait to unveil a LARP event on the site for the first time.

Intramersive’s Daemonologie

Ashwick Plantation is pleased to announce another incredible event at Salem’s Pioneer Village: Daemonologie.

Every Friday night, from September 29 through October 27, audiences will be treated to the latest in immersive theater experiences in a show that blends magic, horror, and the audience’s input to create a novel outcome every time.

The show puts the audience in the middle of a 1680 New England witch hunt in a world where magic is real and threat is imminent.

Daemonologie tests not only the audience’s wits, but their ethics, and the end of the story depends on the choices the audience makes.

Daemonologie is the brainchild of Carly Dwyer and Margot Tate, the co-founders of Intramersive Media, LLC. “There are no innocent bystanders.” says Tate. “You’re either part of the solution or complicit in the horror.”

Directed by Dwyer, Daemonologie is not just a play – it’s also a game. “Repeat players welcome,” says Ms. Dwyer. “We are really interested in using activism as our driving theme,” she explains. “We want our audience to know they have power, they have information, and they can make a difference in the outcome of the show.”

Taking cues from the popularity of immersive theater shows such as Punchdrunk’s Sleep No More or Third Rail’s And Then She Fell, and the proliferation of escape rooms, Tate and Dwyer formed Intramersive to take audiences to a deeper level of theater immersion. The audience of Daemonologie will be able to choose to engage with the actors – or not — and impact the story as they see fit.

Daemonologie will be presented three times nightly every Friday night, starting September 29, and running October 6, 13, 20 and 27. Tickets can be purchased online at or read more about Daemonologie and Intramersive Media at

Opportunities at The Witch House and Pioneer Village


We at Ashwick Plantation are happy to announce an incredible opportunity. The Witch House and Pioneer Village are looking for tour guides, gift shop staff, storytellers, and performers for their upcoming daytime tours and evening performances!

The Witch House will be featuring Tales at the Witch House – Ghostly tales performed in their ancient darkened chambers – while the Pioneer Village prepares for Dark of Night – candlelit stories in the cottages along the edge of the woods.

You can also join them for their historical tours and their beautiful Lanterns in the Village event.

For employment opportunities email them at

For more information on their events, check out and

Stay tuned for more exciting events at Salem’s Pioneer Village.

Pinterest and Costuming

Over the past few months we’ve had requests for costume and prop ideas.

Well, we put together a Pinterest board to help you give you all an idea of how we will be dressing for events, and hopefully it inspires you to come up with a wonderful kit as well. You might even see some familiar faces!

We will be updating this as we get closer to our events, but for now we hope you will find a strong base on how dress for Ashwick Plantation.

Divine Intervention Exchange


We are happy to announce that we are partnering with another LARP in an Exchange just in time for our playtest!

Remember, if you NPC a LARP we have an exchange with or attend a Community Event we are a part of twice, you will receive one extra Between Game Action. Between Game Actions allow your character to interact more with the world between events. The more you participate with other LARPs, the more you’ll be able to participate in Ashwick Plantation.

Our second LARP to join us is Divine Intervention – another LARP from Be Epic! Divine Intervention begins this fall with their first event being September 1st-3rd. Events will take place at Camp Denison in Georgetown, MA. They welcome involvement from all be it as a player or a member of the cast.

You can join us June 10th in Wayland to help with their War Day as well!

For more info please visit any of their Website, Facebook, Forums, or email them at

From the creators:

Divine Intervention is Be-Epic’s fourth open invitation multi-year campaign. It is a Medieval Magepunk boffer larp focused on a central branching narrative arc that every player has the ability to interact with and impact through an even mix of roleplay, tactics based combat, and puzzle solving.


Divine Intervention takes place in the fictional medieval magepunk world of Aukana. For centuries, the world of Aukana has been full of mundane nations warring, trading, and living. At different points, the Gods of the world –known as The Five– have been seen walking among the people, performing wonders and then disappearing in a flash again. Aside from that, however, Aukana was a simple place, its people just beginning to get a handle on stable society.

At least until nineteen years ago when, in an event that has become known as the Illumination, The Five granted humanity the gift of magic without warning. In an instant, every farmhand and lord on the planet could work miracles.

Society changed. Wars grew far more terrifying than ever before, new alliances formed, and humanity wondered if this Magic would last. But it remained, and with it the people of Aukana have begun taking the world into their own, now capable, hands and shaping it into one of prosperity for all.

Divine Intervention begins when the Five issue a decree: Come. Live with them. Learn. So that you might ensure the future of Humanity in the same place it began… within the Origin of Life.

Will you answer the Gods’ call?


Divine Intervention is intended to be a game of grounded hope. Hope in progress and the future that humanity is capable of, grounded by palpable reminders of their own fragile bodies and minds as well as their fraught and messy past. This is a game in which small groups of people will be able to affect history profoundly but where the outcomes will always come with new non-binary complex questions.


Game will be divided annually into four weekend-long events taking place at Camp Denison in Georgetown MA. The first three events each year will primarily focus on the playerbase preparing for an expedition into what is known as “The Origin of Life”, during the final event of the year, in which many dynamics of regular play will be altered or inverted. These four event seasons, each ending in an expedition into the Origin, will continue along a fixed story arc expected to last between three to five years depending on player action.

Visit Divine Intervention’s Website. We hope to see you alongside us this weekend for our playtest and also in June at their War Day!

Gun Crafting

At Ashwick Plantation, we’ve heard crafters delight about making their own guns for our game. Schematics, tips, and photos of guns are some of our most asked for items when Ashwick Plantation is brought up. With that being said, we figured we should release something that will get the crafter in you excited for our upcoming events.

Check out our instructable for how to make a doglock musket for Ashwick Plantation:

The weapons will be wood stock blow guns using NERF darts as ammunition (with a slight surprise added for you at game) with PVC tubing for a barrel.

As for the doglock, one of the most interesting pieces of history we’ve found in regards to our game is that the late mid-late 17th century is a varied place where fashion, tools, culture, and yes, weapons are in a state of flux.

Fashion moved forward from the time of the first Pilgrims as merchant adventurers arrived with hopes of new wealth. The doublet and breeches began to go out of fashion in England, but it would last throughout King Phillip’s War among some in the colonies. Likewise, stays, petticoats, and headwear changed over the coming years.

Planes, chisels, and saws went through changes in size, durability, and style for woodworkers while the first thermometers and microscopes made medicine more effective.

Lastly, the Thirty Years’ War brought about changes in warfare. Doglocks replaced matchlocks and wheellocks, and flintlocks would soon replace the doglocks. For now, the doglock is king. Have fun crafting it!